This game was created in 48 hours for the GlobalGameJam of january 2019!
For more informations have a look at InnoGames or GlobalGameJam


You are stranded on an island in the middle of a stormy ocean. Stay warm by collecting resources and upgrading your house. Will you do everything in your power to get off the island or will you make it your new home?


Move with WASD or the arrow keys
Interact with space

Move with left control stick or DPad
Interact with A-button



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Click download now to get access to the following files: 22 MB 22 MB

Development log


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Great game! i dont play surrival games a lot because they stress me out but i liked this one.

thanks for making and sharing this

Very nicely done! I don't usually play survival of the element games, but this one drew me in from the get-go. I particularly love the knitted scarf health/warmth bar. Definitely wish there was more, but only because I want to keep playing and exploring!


I really enjoyed playing this game! Cool idea to combine retro and survival gathering together. It worked wonderfully and was a lot of fun. I only wish there was more! Awesome job!

Nice ;)


Great game! Really enjoyed the crafting concept and the minimalistic artwork. For a game made in under 48 hours, this is very nicely done. 

Thanks man! 

Yesterday I uploaded a new version, which improves a few small things, like the map is no longer rectangular, but instead a nice round island.

Many of the things you said are already on my todo list, but I don't know if and when I will implement them. But thanks anyway for the nice video and the cool ideas :D

Funny game. Nice job.🎇

fyi this was featured on waypoint:

wow awesome. Thanks for the link :D

Impressive. I could barely finish my game.

Love this little game.  Art is great.

Nice little game, the endings are a bit anti climactic though

Pretty nice started wanting to build a village.

Interacting with objects is a little unresponsive, but overall a nice little experience that can be completed in 5 min once you figure it out

yeah, I updated the trigger areas today, so it should feel a bit better now :)